

I wonder how you approached puzzle design for this game and whether or not you took inspiration from any new puzzle/adventure games out there? - JoystickJunkie64 How did Cyan approach puzzle design for a game like this? Puzzles have changed a lot since Myst came out and in the book From Myst to Riven, Rand spoke about how good puzzles don't feel like puzzles but tasks in the world you are completing invisible and intuitive. You asked the questions, Cyan gave us the answers.
#OBDUCTION RUSSIAN MACHINE FULL#
The borders of reality, fantasy, and dream often become blurred, but you'll need your powers of perception at full swing in order to overcome the devious puzzles and compelling mysteries of this incredible world - especially if you are experiencing it in overwhelming VR.Įxplore and absorb the secrets of an alien landscape full of wonders in Obduction®, DRM-free on GOG.com. While trying to make sense of this mysterious place and your purpose in it, you'll gradually uncover adjacent worlds, harboring their own mysteries and echoes of previous inhabitants.Īs a true spiritual successor to Myst, Obduction® relies on similar storytelling and world-building techniques, so expect FMV actors inside breathtaking environments. As if a slice of Earth lodged itself inside a surreal landscape full of giant pieces of machinery, unknown technology, and strange creatures.

Obduction®, the much anticipated first-person puzzle/exploration adventure from the makers of the legendary Myst series, is available now, DRM-free on GOG.com.Ī fateful encounter with an organic artifact that fell from the sky transports you to a distant world that feels both completely alien and strangely familiar.
#OBDUCTION RUSSIAN MACHINE PLUS#
UPDATE: Taken by Robyn Miller's amazing soundtrack? You can now pull it out of the gameworld and let it roam free in yours! It contains 28 tracks, both in mp3 and FLAC, plus all your hopes and dreams.
